showing 3 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Lunar Lander | author | 1975 | A simple text-based variant of Lunar Lander. The player must try to land a lunar landing module on the moon keeping in account fuel, velocity and distance to the surface. The game is written in BASIC.***Paul Allen of Traf-O-Data created 4K BASIC for the Intel 8080 processor using an emulator running on a PDP-10. He brought a punchtape (punched on the plane ride to Albuquerque) to a prearranged meeting with Ed Roberts and Bill Yates of MITS. After booting and loading it on the Altair 8800, Paul typed in "Print 2+2" and the Altair responded "4"; thus verifying Traf-O-Data's code nor punchtape was not totally borked and had loaded correctly. He then proceeded to type in BASIC code for the game Lunar Lander for a more impressive demonstration that ran perfectly. MITS purchased a license for what would be named, Alair BASIC. Traf-O-Data became Micro-Soft shortly thereafter and eventually was re-named Microsoft (Bill Gates wrote 17 bytes of the 4K BASIC). So, Lunar Lander, 1st Alair BASIC game. A re-enactment of sorts: [media=youtube]2wEyqJnhec8[/media] | labelminimizesubject |
Lunar LEM Rocket | Creative Computing | 1975 | This is not the action game one might expect. It is actually much closer the actual experience of piloting of a real LEM. Type in the thruster percentages, thruster angles, and thruster fire intervals of your LEM at regular intervals to maneuver it to a safe landing. Use metric or english measurements. Text-only, no graphics. | labelminimizesubject |
Astronaut | Scientific Research Inst. | 1977 | labelminimizeminimize |